Fix bug with loading material textures
This commit is contained in:
parent
0a4fb8e76f
commit
19e722459d
@ -710,7 +710,7 @@ std::vector<Texture2D> Model::load_material_textures(aiMaterial *material, aiTex
|
||||
std::string absolute_path = directory + '/' + path.C_Str();
|
||||
|
||||
bool skip = false;
|
||||
for (unsigned int j = 0; i < loaded_textures.size(); ++j) {
|
||||
for (unsigned int j = 0; j < loaded_textures.size(); ++j) {
|
||||
if (std::strcmp(loaded_textures[j].filename, absolute_path.c_str()) == 0) {
|
||||
textures.push_back(loaded_textures[j]);
|
||||
skip = true;
|
||||
|
Loading…
Reference in New Issue
Block a user