Add reflective and refractive models

This commit is contained in:
2024-12-28 17:15:07 +00:00
parent e6d5aac3d4
commit 21b8cc56f3
5 changed files with 1554 additions and 1931 deletions

View File

@@ -53,7 +53,7 @@ vec3 calc_spot_light(SpotLight light, vec3 normal, vec3 frag_position, vec3 view
void main() {
vec3 normal = normalize(vert_normal);
vec3 view_direction = normalize(camera_position - frag_position);
vec3 view_direction = normalize(frag_position - camera_position);
vec3 result = calc_dir_light(directional_light, normal, view_direction);

View File

@@ -0,0 +1,16 @@
#version 330 core
in vec3 vert_normal;
in vec3 frag_position;
uniform vec3 camera_position;
uniform samplerCube cubemap;
out vec4 color;
void main() {
vec3 view_direction = normalize(frag_position - camera_position);
vec3 reflect_direction = reflect(view_direction, normalize(vert_normal));
color = vec4(texture(cubemap, reflect_direction).rgb, 1.0);
}

View File

@@ -0,0 +1,19 @@
#version 330 core
#define AIR_IOR 1.0
#define GLASS_IOR 1.52
in vec3 vert_normal;
in vec3 frag_position;
uniform vec3 camera_position;
uniform samplerCube cubemap;
out vec4 color;
void main() {
vec3 view_direction = normalize(frag_position - camera_position);
vec3 refract_direction = refract(view_direction, normalize(vert_normal), AIR_IOR / GLASS_IOR);
color = vec4(texture(cubemap, refract_direction).rgb, 1.0);
}