Complete transformation and coordinate system chapters

This commit is contained in:
2024-12-01 01:09:47 +00:00
parent efa4b7a6a8
commit 318c000391
3 changed files with 72 additions and 30 deletions

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@@ -1,6 +1,5 @@
#version 330 core
in vec3 vert_color;
in vec2 tex_coords;
out vec4 color;

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@@ -1,16 +1,15 @@
#version 330 core
layout(location=0) in vec3 position;
layout(location=1) in vec3 color;
layout(location=2) in vec2 uv;
layout(location=1) in vec2 uv;
uniform mat4 matrix;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec3 vert_color;
out vec2 tex_coords;
void main() {
tex_coords = uv;
vert_color = color;
gl_Position = matrix * vec4(position, 1.0);
gl_Position = projection * view * model * vec4(position, 1.0);
};