Update shaders to use interface blocks
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								src/main.cc
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								src/main.cc
									
									
									
									
									
								
							@@ -274,13 +274,13 @@ int main() {
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  Shader refractive_shader {"shaders/vert.glsl",    "shaders/refractive_frag.glsl"};
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  Shader post_processing   {"shaders/pp_vert.glsl", "shaders/pp_frag.glsl"};
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  const float camera_speed   = 25.0f;
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  glm::vec3 camera_position  = glm::vec3(-2.5f, 0.0f, 8.0f);
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  glm::vec3 camera_forward   = glm::vec3(0.0f);
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  glm::vec3 world_up         = glm::vec3(0.0f, 1.0f, 0.0f);
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  glm::vec3 light_ambient    = glm::vec3(0.2f, 0.2f, 0.2f);
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  glm::vec3 light_diffuse    = glm::vec3(0.75f, 0.75f, 0.75f);
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  glm::vec3 light_specular   = glm::vec3(1.0f, 1.0f, 1.0f);
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  const float camera_speed  = 25.0f;
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  glm::vec3 camera_position = glm::vec3(-2.5f, 0.0f, 8.0f);
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  glm::vec3 camera_forward  = glm::vec3(0.0f);
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  glm::vec3 world_up        = glm::vec3(0.0f, 1.0f, 0.0f);
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  glm::vec3 light_ambient   = glm::vec3(0.2f, 0.2f, 0.2f);
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  glm::vec3 light_diffuse   = glm::vec3(0.75f, 0.75f, 0.75f);
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  glm::vec3 light_specular  = glm::vec3(1.0f, 1.0f, 1.0f);
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  float yaw   = -75.0f;
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  float pitch =   0.0f;
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