Update shaders to use interface blocks
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14
src/main.cc
14
src/main.cc
@@ -274,13 +274,13 @@ int main() {
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Shader refractive_shader {"shaders/vert.glsl", "shaders/refractive_frag.glsl"};
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Shader post_processing {"shaders/pp_vert.glsl", "shaders/pp_frag.glsl"};
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const float camera_speed = 25.0f;
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glm::vec3 camera_position = glm::vec3(-2.5f, 0.0f, 8.0f);
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glm::vec3 camera_forward = glm::vec3(0.0f);
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glm::vec3 world_up = glm::vec3(0.0f, 1.0f, 0.0f);
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glm::vec3 light_ambient = glm::vec3(0.2f, 0.2f, 0.2f);
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glm::vec3 light_diffuse = glm::vec3(0.75f, 0.75f, 0.75f);
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glm::vec3 light_specular = glm::vec3(1.0f, 1.0f, 1.0f);
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const float camera_speed = 25.0f;
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glm::vec3 camera_position = glm::vec3(-2.5f, 0.0f, 8.0f);
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glm::vec3 camera_forward = glm::vec3(0.0f);
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glm::vec3 world_up = glm::vec3(0.0f, 1.0f, 0.0f);
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glm::vec3 light_ambient = glm::vec3(0.2f, 0.2f, 0.2f);
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glm::vec3 light_diffuse = glm::vec3(0.75f, 0.75f, 0.75f);
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glm::vec3 light_specular = glm::vec3(1.0f, 1.0f, 1.0f);
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float yaw = -75.0f;
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float pitch = 0.0f;
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