Move light around the scene

This commit is contained in:
2024-12-03 20:08:40 +00:00
parent d8ab418180
commit 9cbfa55c89
3 changed files with 94 additions and 46 deletions

View File

@@ -1,10 +1,27 @@
#version 330 core
in vec3 vert_normal;
in vec3 frag_position;
out vec4 color;
uniform vec3 camera_position;
uniform vec3 object_color;
uniform vec3 light_color;
uniform vec3 light_position;
void main() {
color = vec4(object_color * light_color, 1.0);
float ambient_strength = 0.15;
float specular_strength = 0.5;
vec3 normal = normalize(vert_normal);
vec3 light_direction = normalize(light_position - frag_position);
vec3 view_direction = normalize(camera_position - frag_position);
vec3 reflect_direction = reflect(-light_direction, normal);
float diff = max(dot(normal, light_direction), 0.0);
float spec = pow(max(dot(reflect_direction, view_direction), 0.0), 32);
vec3 ambient = light_color * ambient_strength;
vec3 diffuse = diff * light_color;
vec3 specular = specular_strength * spec * light_color;
color = vec4(object_color * (ambient + diffuse + specular), 1.0);
};

View File

@@ -1,11 +1,18 @@
#version 330 core
layout(location=0) in vec3 position;
layout(location=1) in vec3 normal;
out vec3 vert_normal;
out vec3 frag_position;
uniform mat3 normal_mat;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(position, 1.0);
vert_normal = normal_mat * normal;
frag_position = vec3(model * vec4(position, 1.0));
gl_Position = projection * view * model * vec4(position, 1.0);
};