Enable back face culling
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		| @@ -167,6 +167,7 @@ int main() { | ||||
|   glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); | ||||
|  | ||||
|   glEnable(GL_DEPTH_TEST); | ||||
|   glEnable(GL_CULL_FACE); | ||||
|  | ||||
|   std::vector<Vertex> vertices = { | ||||
|     // positions                           // normals                      // texture coords | ||||
|   | ||||
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