Start the lighting chapters

This commit is contained in:
2024-12-01 22:30:42 +00:00
parent e9baa0ebe3
commit babe58f0a5
4 changed files with 72 additions and 113 deletions

View File

@@ -1,13 +1,10 @@
#version 330 core
in vec2 tex_coords;
out vec4 color;
uniform float mix_factor;
uniform sampler2D texture0;
uniform sampler2D texture1;
uniform vec3 object_color;
uniform vec3 light_color;
void main() {
color = mix(texture(texture0, tex_coords), texture(texture1, tex_coords), mix_factor);
color = vec4(object_color * light_color, 1.0);
};

7
shaders/light_frag.glsl Normal file
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@@ -0,0 +1,7 @@
#version 330 core
out vec4 color;
void main() {
color = vec4(1.0);
}

View File

@@ -1,15 +1,11 @@
#version 330 core
layout(location=0) in vec3 position;
layout(location=1) in vec2 uv;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec2 tex_coords;
void main() {
tex_coords = uv;
gl_Position = projection * view * model * vec4(position, 1.0);
};