Start the lighting chapters
This commit is contained in:
@@ -1,15 +1,11 @@
|
||||
#version 330 core
|
||||
|
||||
layout(location=0) in vec3 position;
|
||||
layout(location=1) in vec2 uv;
|
||||
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
|
||||
out vec2 tex_coords;
|
||||
|
||||
void main() {
|
||||
tex_coords = uv;
|
||||
gl_Position = projection * view * model * vec4(position, 1.0);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user