Add diffuse map
This commit is contained in:
@@ -2,9 +2,11 @@
|
||||
|
||||
layout(location=0) in vec3 position;
|
||||
layout(location=1) in vec3 normal;
|
||||
layout(location=2) in vec2 uv;
|
||||
|
||||
out vec3 vert_normal;
|
||||
out vec3 frag_position;
|
||||
out vec2 uv_coords;
|
||||
|
||||
uniform mat3 normal_mat;
|
||||
uniform mat4 model;
|
||||
@@ -14,5 +16,6 @@ uniform mat4 projection;
|
||||
void main() {
|
||||
vert_normal = normal_mat * normal;
|
||||
frag_position = vec3(model * vec4(position, 1.0));
|
||||
uv_coords = uv;
|
||||
gl_Position = projection * view * model * vec4(position, 1.0);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user