diff --git a/src/main.cc b/src/main.cc
index 4b4e61a..7751572 100644
--- a/src/main.cc
+++ b/src/main.cc
@@ -169,7 +169,7 @@ int main() {
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
   glBindBuffer(GL_ARRAY_BUFFER, 0);
 
-  Shader main_shader {"shaders/vert.glsl", "shaders/frag.glsl"};
+  Shader main_shader  {"shaders/vert.glsl", "shaders/frag.glsl"};
   Shader light_shader {"shaders/vert.glsl", "shaders/light_frag.glsl"};
 
   const float camera_speed   = 25.0f;
@@ -180,7 +180,7 @@ int main() {
   glm::vec3 light_diffuse    = glm::vec3(0.5f, 0.5f, 0.5f);
 
   float yaw   = -70.0f;
-  float pitch = 0.0f;
+  float pitch =   0.0f;
 
   glm::mat4 model      = glm::mat4(1.0f);
   glm::mat4 view       = glm::mat4(1.0f);