diff --git a/src/main.cc b/src/main.cc index 4b4e61a..7751572 100644 --- a/src/main.cc +++ b/src/main.cc @@ -169,7 +169,7 @@ int main() { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); - Shader main_shader {"shaders/vert.glsl", "shaders/frag.glsl"}; + Shader main_shader {"shaders/vert.glsl", "shaders/frag.glsl"}; Shader light_shader {"shaders/vert.glsl", "shaders/light_frag.glsl"}; const float camera_speed = 25.0f; @@ -180,7 +180,7 @@ int main() { glm::vec3 light_diffuse = glm::vec3(0.5f, 0.5f, 0.5f); float yaw = -70.0f; - float pitch = 0.0f; + float pitch = 0.0f; glm::mat4 model = glm::mat4(1.0f); glm::mat4 view = glm::mat4(1.0f);