Add basic transformation matrix

This commit is contained in:
2024-11-30 23:05:14 +00:00
parent 921324585f
commit efa4b7a6a8
2 changed files with 9 additions and 1 deletions

View File

@@ -175,6 +175,12 @@ int main() {
float texture_mix_factor = 0.2f;
glm::mat4 mat = glm::mat4(1.0f);
mat = glm::rotate(mat, glm::radians(90.0f), glm::vec3(0.0f, 0.0f, 1.0f));
mat = glm::scale(mat, glm::vec3(0.5f, 0.5f, 0.5f));
glUniformMatrix4fv(glGetUniformLocation(main_shader.program, "matrix"), 1, GL_FALSE, glm::value_ptr(mat));
bool running = true;
SDL_Event event = {};
while (running) {