#version 330 core

layout(location=0) in vec3 position;
layout(location=1) in vec3 normal;
layout(location=2) in vec2 uv;

out vec2 uv_coords;

void main() {
  gl_Position = vec4(position.x, position.y, 0.0, 1.0);
  uv_coords   = uv;
}