learnopengl/shaders/pp_frag.glsl

18 lines
252 B
GLSL

#version 330 core
struct Material {
sampler2D diffuse1;
sampler2D specular1;
float shininess;
};
in vec2 uv_coords;
uniform Material material;
out vec4 color;
void main() {
color = vec4(vec3(texture(material.diffuse1, uv_coords)), 1.0);
}