12 lines
141 B
GLSL
12 lines
141 B
GLSL
#version 330 core
|
|
|
|
in vec3 uv_coords;
|
|
|
|
uniform samplerCube cubemap;
|
|
|
|
out vec4 color;
|
|
|
|
void main() {
|
|
color = texture(cubemap, uv_coords);
|
|
}
|