learnopengl/shaders/vert.glsl

19 lines
405 B
GLSL

#version 330 core
layout(location=0) in vec3 position;
layout(location=1) in vec3 normal;
out vec3 vert_normal;
out vec3 frag_position;
uniform mat3 normal_mat;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
vert_normal = normal_mat * normal;
frag_position = vec3(model * vec4(position, 1.0));
gl_Position = projection * view * model * vec4(position, 1.0);
};