Logo
Explore Help
Sign In
abdelrahman/learnopengl
1
0
Fork 0
You've already forked learnopengl
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
71f6d0363562c9d80816790e5da6cd3cb8440af3
learnopengl/shaders
History
Abdelrahman e9a9b8a2cf Use instanced arrays to draw the lights
2024-12-30 19:07:53 +00:00
..
frag.glsl
Move common shader data to uniform buffer
2024-12-28 22:28:20 +00:00
light_frag.glsl
Define material and light properties
2024-12-03 21:29:50 +00:00
light_vert.glsl
Use instanced arrays to draw the lights
2024-12-30 19:07:53 +00:00
normal_frag.glsl
Add ability to draw normals
2024-12-30 17:31:54 +00:00
normal_geo.glsl
Add ability to draw normals
2024-12-30 17:31:54 +00:00
normal_vert.glsl
Add ability to draw normals
2024-12-30 17:31:54 +00:00
pp_frag.glsl
Update shaders to use interface blocks
2024-12-28 20:00:05 +00:00
pp_vert.glsl
Implement double frame buffering
2024-12-27 22:22:32 +00:00
reflective_frag.glsl
Move common shader data to uniform buffer
2024-12-28 22:28:20 +00:00
refractive_frag.glsl
Move common shader data to uniform buffer
2024-12-28 22:28:20 +00:00
sb_frag.glsl
Implement skybox
2024-12-28 00:14:25 +00:00
sb_vert.glsl
Move common shader data to uniform buffer
2024-12-28 22:28:20 +00:00
vert.glsl
Move common shader data to uniform buffer
2024-12-28 22:28:20 +00:00
Powered by Gitea Version: 1.24.6 Page: 60ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API