learnopengl/shaders/frag.glsl

14 lines
250 B
GLSL

#version 330 core
in vec2 tex_coords;
out vec4 color;
uniform float mix_factor;
uniform sampler2D texture0;
uniform sampler2D texture1;
void main() {
color = mix(texture(texture0, tex_coords), texture(texture1, tex_coords), mix_factor);
};