learnopengl/shaders/vert.glsl

16 lines
277 B
GLSL

#version 330 core
layout(location=0) in vec3 position;
layout(location=1) in vec2 uv;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec2 tex_coords;
void main() {
tex_coords = uv;
gl_Position = projection * view * model * vec4(position, 1.0);
};