learnopengl/shaders/vert.glsl

17 lines
293 B
GLSL

#version 330 core
layout(location=0) in vec3 position;
layout(location=1) in vec3 color;
layout(location=2) in vec2 uv;
uniform mat4 matrix;
out vec3 vert_color;
out vec2 tex_coords;
void main() {
tex_coords = uv;
vert_color = color;
gl_Position = matrix * vec4(position, 1.0);
};