Setup projection matrix and position the quad properly

This commit is contained in:
2024-09-22 16:24:29 +01:00
parent 8738f57c38
commit 1f593b96ac
2 changed files with 31 additions and 11 deletions

View File

@@ -4,10 +4,11 @@ layout(location=0) in vec3 position;
layout(location=1) in vec3 vert_colour;
uniform mat4 u_model;
uniform mat4 u_projection;
out vec3 vert_colours;
void main() {
vert_colours = vert_colour;
gl_Position = u_model * vec4(position, 1.0f);
gl_Position = u_projection * u_model * vec4(position, 1.0f);
};