Fix VAO comment
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@ -32,8 +32,8 @@ struct App {
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SDL_Event event;
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// Defines the different attributes in the vertex data and how to access them.
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// Think of it as a specification or a C struct that defines the types of data stored for each
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// vertex.
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// Think of it as a specification or a C struct that defines the types of data stored for the
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// vertex array including the attributes for each vertex as well the indices buffer if it exists.
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GLuint vao;
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// The buffer that contains all the vertex data
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