diff --git a/src/main.cc b/src/main.cc
index c321091..00e6ac5 100644
--- a/src/main.cc
+++ b/src/main.cc
@@ -43,8 +43,8 @@ struct Camera {
   // Point in world coordinates where the camera is located
   glm::vec3 position;
 
-  // view_direction is an actual direction vector. When used with glm::lookAt, we add it to the position
-  // to calculate the target the camera is looking at
+  // view_direction is an actual direction vector. When used with glm::lookAt, it gets added to the
+  // position to calculate the target point the camera is looking at
   glm::vec3 view_direction;
 
   // The up vector in world coordinates
@@ -96,7 +96,6 @@ struct App {
   glm::mat4     projection_mat;
   GLint         u_projection_idx;
 
-  glm::vec2     current_mouse;
   glm::vec2     prev_mouse;
 
   bool          running;
@@ -191,7 +190,6 @@ int init(App &app) {
                                                0.1f,
                                                20.0f
                               );
-  app.current_mouse         = glm::vec2(WINDOW_HALF_WIDTH, WINDOW_HALF_HEIGHT);
   app.prev_mouse            = glm::vec2(WINDOW_HALF_WIDTH, WINDOW_HALF_HEIGHT);
 
   return EXIT_CODE_SUCCESS;