Initial OpenGL setup

This commit is contained in:
Abdelrahman Said 2024-09-15 19:04:13 +01:00
parent f0b38b2b5d
commit 6cd8a00958
2 changed files with 107 additions and 47 deletions

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@ -1,47 +0,0 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
#include <stdbool.h>
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
int main(void) {
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window *window =
SDL_CreateWindow("Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
SDL_Renderer *renderer = SDL_CreateRenderer(
window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
bool running = true;
SDL_Event event = {0};
while (running) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
running = false;
break;
}
}
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}

107
src/main.cc Normal file
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#include "SDL_error.h"
#include "SDL_video.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_events.h>
#include "glad/glad.h"
#include <cstdint>
#include <cstdio>
#include <stdbool.h>
#define WINDOW_WIDTH 1280
#define WINDOW_HEIGHT 720
enum exit_codes : int32_t {
EXIT_CODE_SUCCESS,
EXIT_CODE_SDL_INIT_FAILED,
EXIT_CODE_WINDOW_CREATION_FAILED,
EXIT_CODE_OPENGL_CONTEXT_FAILED,
EXIT_CODE_GLAD_LOADER_FAILED,
};
struct App {
SDL_Window *window;
SDL_GLContext context;
SDL_Event event;
};
int init(App &app);
void run_main_loop(App &app);
void cleanup(App &app);
int main() {
App app = {};
int result = init(app);
if (result != EXIT_CODE_SUCCESS) {
return result;
}
run_main_loop(app);
cleanup(app);
return EXIT_CODE_SUCCESS;
}
int init(App &app) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
fprintf(stderr, "Failed to initialise SDL: %s", SDL_GetError());
return EXIT_CODE_SDL_INIT_FAILED;
}
uint32_t flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | SDL_WINDOW_ALLOW_HIGHDPI;
app.window = SDL_CreateWindow("Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH, WINDOW_HEIGHT, flags);
if (!app.window) {
fprintf(stderr, "Failed to create window: %s", SDL_GetError());
return EXIT_CODE_WINDOW_CREATION_FAILED;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
app.context = SDL_GL_CreateContext(app.window);
if (!app.context) {
fprintf(stderr, "Failed to create OpenGL context: %s", SDL_GetError());
return EXIT_CODE_OPENGL_CONTEXT_FAILED;
}
// Init glad
if (!gladLoadGLLoader(SDL_GL_GetProcAddress)) {
fprintf(stderr, "Failed to initialise glad");
return EXIT_CODE_GLAD_LOADER_FAILED;
}
printf("%s\n%s\n%s\n%s\n",
glGetString(GL_VENDOR),
glGetString(GL_RENDERER),
glGetString(GL_VERSION),
glGetString(GL_SHADING_LANGUAGE_VERSION)
);
return EXIT_CODE_SUCCESS;
}
void run_main_loop(App &app) {
bool running = true;
while (running) {
while (SDL_PollEvent(&app.event)) {
switch (app.event.type) {
case SDL_QUIT:
running = false;
break;
}
}
SDL_GL_SwapWindow(app.window);
}
}
void cleanup(App &app) {
SDL_GL_DeleteContext(app.context);
SDL_DestroyWindow(app.window);
SDL_Quit();
}