Reformat
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10
src/main.cc
10
src/main.cc
@ -54,16 +54,16 @@ struct Camera {
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glm::vec2 rotation;
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// View matrix to be sent as uniform to the vertex shader
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glm::mat4 view_mat;
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glm::mat4 view_mat;
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// Projection matrix to be sent as uniform to the vertex shader
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glm::mat4 projection_mat;
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glm::mat4 projection_mat;
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};
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struct Transform {
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glm::mat4 translation;
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glm::mat4 rotation;
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glm::mat4 scale;
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glm::mat4 translation;
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glm::mat4 rotation;
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glm::mat4 scale;
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};
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struct Mesh {
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