From 7ebcca1dc82c857ab98ed7d91e36d32d049fab9f Mon Sep 17 00:00:00 2001 From: Abdelrahman Date: Sun, 29 Sep 2024 17:00:50 +0100 Subject: [PATCH] Fix get_uniform_location declaration --- src/main.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main.cc b/src/main.cc index 9a8b589..92d7945 100644 --- a/src/main.cc +++ b/src/main.cc @@ -120,7 +120,7 @@ void render_model (const Model &model, const Camera &camera) GLuint create_shader_program (const std::string &vertex_shader_source, const std::string &fragment_shader_source); GLuint compile_shader (GLuint type, const std::string &source); std::string load_shader (const std::string &filepath); -GLint get_uniform_location (GLint shader_program, const char *name); +GLint get_uniform_location (GLuint shader_program, const char *name); void handle_object_movement (App &app); void handle_camera_movement (App &app); glm::vec3 rotation_to_view_direction(const Camera &camera);