Load shaders from file
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7
shaders/frag.glsl
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7
shaders/frag.glsl
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#version 460 core
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out vec4 color;
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void main() {
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color = vec4(0.93f, 0.42f, 0.35f, 1.0f);
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};
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7
shaders/vert.glsl
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7
shaders/vert.glsl
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#version 460 core
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in vec4 position;
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void main() {
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gl_Position = vec4(position.x, position.y, position.z, position.w);
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};
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