Add uniform values

This commit is contained in:
2024-09-22 14:46:12 +01:00
parent ad6b809b86
commit abef6c368f
3 changed files with 25 additions and 2 deletions

View File

@@ -3,6 +3,8 @@
in vec3 vert_colours;
out vec4 color;
uniform float u_offset;
void main() {
color = vec4(vert_colours.r, vert_colours.g, vert_colours.b, 1.0f);
color = vec4(vert_colours.r, vert_colours.g + u_offset, vert_colours.b, 1.0f);
};

View File

@@ -3,9 +3,11 @@
layout(location=0) in vec3 position;
layout(location=1) in vec3 vert_colour;
uniform float u_offset;
out vec3 vert_colours;
void main() {
vert_colours = vert_colour;
gl_Position = vec4(position.x, position.y, position.z, 1.0f);
gl_Position = vec4(position.x, position.y + u_offset, position.z, 1.0f);
};