Add colour attribute to triangle vertices
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@@ -1,7 +1,8 @@
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#version 460 core
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in vec3 vert_colours;
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out vec4 color;
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void main() {
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color = vec4(0.93f, 0.42f, 0.35f, 1.0f);
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color = vec4(vert_colours.r, vert_colours.g, vert_colours.b, 1.0f);
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};
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@@ -1,7 +1,11 @@
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#version 460 core
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in vec4 position;
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layout(location=0) in vec3 position;
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layout(location=1) in vec3 vert_colour;
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out vec3 vert_colours;
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void main() {
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gl_Position = vec4(position.x, position.y, position.z, position.w);
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vert_colours = vert_colour;
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gl_Position = vec4(position.x, position.y, position.z, 1.0f);
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};
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