12 lines
232 B
GLSL
12 lines
232 B
GLSL
#version 460 core
|
|
|
|
layout(location=0) in vec3 position;
|
|
layout(location=1) in vec3 vert_colour;
|
|
|
|
out vec3 vert_colours;
|
|
|
|
void main() {
|
|
vert_colours = vert_colour;
|
|
gl_Position = vec4(position.x, position.y, position.z, 1.0f);
|
|
};
|