16 lines
311 B
GLSL
16 lines
311 B
GLSL
#version 460 core
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layout(location=0) in vec3 position;
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layout(location=1) in vec3 vert_colour;
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uniform mat4 u_model;
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uniform mat4 u_view;
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uniform mat4 u_projection;
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out vec3 vert_colours;
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void main() {
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vert_colours = vert_colour;
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gl_Position = u_projection * u_view * u_model * vec4(position, 1.0f);
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};
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