mike-shah-opengl-series/shaders/vert.glsl

16 lines
311 B
GLSL

#version 460 core
layout(location=0) in vec3 position;
layout(location=1) in vec3 vert_colour;
uniform mat4 u_model;
uniform mat4 u_view;
uniform mat4 u_projection;
out vec3 vert_colours;
void main() {
vert_colours = vert_colour;
gl_Position = u_projection * u_view * u_model * vec4(position, 1.0f);
};