mike-shah-opengl-series/shaders/frag.glsl
2024-09-22 14:46:12 +01:00

11 lines
181 B
GLSL

#version 460 core
in vec3 vert_colours;
out vec4 color;
uniform float u_offset;
void main() {
color = vec4(vert_colours.r, vert_colours.g + u_offset, vert_colours.b, 1.0f);
};