11 lines
181 B
GLSL
11 lines
181 B
GLSL
#version 460 core
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in vec3 vert_colours;
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out vec4 color;
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uniform float u_offset;
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void main() {
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color = vec4(vert_colours.r, vert_colours.g + u_offset, vert_colours.b, 1.0f);
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};
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