mike-shah-opengl-series/shaders/vert.glsl
2024-09-22 14:46:12 +01:00

14 lines
268 B
GLSL

#version 460 core
layout(location=0) in vec3 position;
layout(location=1) in vec3 vert_colour;
uniform float u_offset;
out vec3 vert_colours;
void main() {
vert_colours = vert_colour;
gl_Position = vec4(position.x, position.y + u_offset, position.z, 1.0f);
};