diff --git a/include/GameEngine.h b/include/GameEngine.h index 88ca6aa..86c01bd 100644 --- a/include/GameEngine.h +++ b/include/GameEngine.h @@ -40,7 +40,7 @@ void remove_object(ObjectID *id); // ASSET MANAGEMENT API AssetID load_asset(const char *path, AssetType type); -void close_asset(AssetID *id); +void unload_asset(AssetID *id); // END ASSET MANAGEMENT API // RENDERING API diff --git a/src/GameEngine.c b/src/GameEngine.c index c144db6..12e4d81 100644 --- a/src/GameEngine.c +++ b/src/GameEngine.c @@ -204,7 +204,7 @@ AssetID load_asset(const char *path, AssetType type) { NULL); } -void close_asset(AssetID *id) { +void unload_asset(AssetID *id) { if (*id < 0) { return; }