Started implementing a hashmap that includes tags for the all the game
objects.
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@@ -25,6 +25,8 @@ add_library(${PROJECT_NAME} SHARED
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src/Game.c
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src/Window.c
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src/Renderer.c
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src/ObjectStore.c
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src/Hashmap.c
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)
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target_include_directories(${PROJECT_NAME} PUBLIC
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@@ -49,6 +51,7 @@ install(FILES
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include/Window.h
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include/Renderer.h
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include/ObjectStore.h
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include/Hashmap.h
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CONFIGURATIONS Release
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DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
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)
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