Started implementing a hashmap that includes tags for the all the game
objects.
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#ifndef HASHMAP_H
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#define HASHMAP_H
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#include <stddef.h>
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#include <stdint.h>
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void init_hashmap();
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int32_t add_object_to_map(const char *key);
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int32_t get_object_index(const char *key);
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void delete_object_from_map(const char *key);
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void destroy_hashmap();
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#endif // !HASHMAP_H
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