Added API functions for modulating the colour and alpha of a texture
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@@ -74,6 +74,8 @@ void clip_render_rects_to_drawing_area(RenderRect *src, RenderRect *dest);
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RenderRect get_texture_asset_rect(AssetID id);
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void render_texture_asset(AssetID id, RenderRect *src, RenderRect *dest);
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void modulate_texture_color(AssetID id, SDL_Color color);
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void modulate_texture_alpha(AssetID id, u8 alpha);
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TextSize get_text_size_from_font_asset(AssetID id, const char *text);
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void render_text_with_font_asset(AssetID id, const char *text, f32 x, f32 y,
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SDL_Color color);
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@@ -7,6 +7,7 @@
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#include "SDL_surface.h"
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#include "SDL_video.h"
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#include "aliases.h"
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#include <aliases.h>
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#include <stdbool.h>
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#ifdef __cplusplus
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@@ -43,6 +44,8 @@ Renderer *create_renderer(SDL_Window *window);
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void get_render_output_size(Renderer *renderer, i32 *w, i32 *h);
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void set_render_draw_color(const Renderer *renderer, SDL_Color color);
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void set_texture_color_modulation(SDL_Texture *texture, SDL_Color color);
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void set_texture_alpha_modulation(SDL_Texture *texture, u8 alpha);
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void render_clear(const Renderer *renderer, SDL_Color color);
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void draw_rect(const Renderer *renderer, SDL_Color color, f32 x, f32 y, f32 w,
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f32 h);
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