Created the Window and Renderer and started implementing the functions
for the game loop
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@@ -0,0 +1,14 @@
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#ifndef GAME_H
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#define GAME_H
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#include <stdbool.h>
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bool init_game(const char *game_name, int window_width, int window_height,
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bool full_screen);
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bool game_running();
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void handle_events();
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void update();
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void render();
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void close_game();
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#endif // !GAME_H
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#ifndef RENDERER_H
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#define RENDERER_H
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#include "SDL.h"
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#include "SDL_video.h"
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#include <stdbool.h>
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typedef struct renderer Renderer;
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Renderer *create_renderer();
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bool init_renderer(Renderer *renderer, SDL_Window *window);
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void render_clear(const Renderer *renderer, SDL_Color color);
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void swap_buffers(const Renderer *renderer);
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void destroy_renderer(Renderer *renderer);
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#endif // !RENDERER_H
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#ifndef WINDOW_H
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#define WINDOW_H
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#include "Renderer.h"
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#include "SDL.h"
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#include "SDL_pixels.h"
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#include <stdbool.h>
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typedef struct window {
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int width;
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int height;
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Renderer *renderer;
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SDL_Window *SDL_base_window;
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} Window;
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bool init_window(Window *wnd, const char *title, int width, int height,
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bool full_screen);
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void fill_window_with_color(const Window *wnd, SDL_Color color);
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void swap_render_buffers(const Window *wnd);
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void destroy_window(Window *wnd);
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#endif // !WINDOW_H
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@@ -0,0 +1,6 @@
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#ifndef CONSTANTS_H
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#define CONSTANTS_H
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#define INTERNAL static
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#endif // !CONSTANTS_H
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@@ -1,6 +0,0 @@
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#ifndef ENGINE_H
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#define ENGINE_H
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void init(void);
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#endif // !ENGINE_H
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