Created the Window and Renderer and started implementing the functions
for the game loop
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#ifndef RENDERER_H
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#define RENDERER_H
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#include "SDL.h"
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#include "SDL_video.h"
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#include <stdbool.h>
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typedef struct renderer Renderer;
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Renderer *create_renderer();
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bool init_renderer(Renderer *renderer, SDL_Window *window);
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void render_clear(const Renderer *renderer, SDL_Color color);
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void swap_buffers(const Renderer *renderer);
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void destroy_renderer(Renderer *renderer);
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#endif // !RENDERER_H
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