Connected the AssetManager to the GameEngine and added function in the

GameEngine API to allow for loading and removing assets as well as rendering
textures using their AssetID
This commit is contained in:
abdelrahman committed 2022-09-23 04:39:17 +01:00
1 parent c4f1775392
commit 3f71cf0f3f
11 files changed
+156 -33

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@@ -4,11 +4,11 @@
#include "Renderer.h"
#include "SDL_events.h"
#include "engine_build_config.h"
#include "reusable_ids.h"
typedef int32_t ObjectID;
typedef void (*EventHandlerPtr)(const SDL_Event *event, void *object);
typedef void (*UpdateFuncPtr)(float delta, void *object);
typedef void (*RenderFuncPtr)(Renderer *renderer, void *object);
typedef void (*RenderFuncPtr)(void *object);
typedef struct object_store ObjectStore;
@@ -18,11 +18,11 @@ ObjectID add_object_to_store(ObjectStore *os, void *object, EventHandlerPtr eh,
void remove_object_from_store(ObjectStore *os, ObjectID id);
void handle_all_objects_events(ObjectStore *os, const SDL_Event *event);
void update_all_objects(ObjectStore *os, float delta);
void render_all_objects(ObjectStore *os, Renderer *renderer);
void render_all_objects(ObjectStore *os);
void destroy_object_store(ObjectStore *os);
#ifdef DEBUG_ENGINE
void print_objects(ObjectStore *os);
#endif /* DEBUG_ENGINE */
#endif // !DEBUG_ENGINE
#endif // !OBJECT_STORE_H