Connected the AssetManager to the GameEngine and added function in the
GameEngine API to allow for loading and removing assets as well as rendering textures using their AssetID
This commit is contained in:
1 parent
c4f1775392
commit
3f71cf0f3f
11 files changed
+156
-33
No files matched your search
@@ -2,6 +2,7 @@
|
||||
#define RENDERER_H
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_render.h"
|
||||
#include "SDL_video.h"
|
||||
#include <stdbool.h>
|
||||
|
||||
@@ -9,7 +10,10 @@ typedef struct renderer Renderer;
|
||||
|
||||
Renderer *create_renderer();
|
||||
bool init_renderer(Renderer *renderer, SDL_Window *window);
|
||||
SDL_Texture *load_texture(const Renderer *renderer, const char *path);
|
||||
void render_clear(const Renderer *renderer, SDL_Color color);
|
||||
void render_texture(const Renderer *renderer, SDL_Texture *texture, float x,
|
||||
float y, float w, float h);
|
||||
void swap_buffers(const Renderer *renderer);
|
||||
void destroy_renderer(Renderer *renderer);
|
||||
|
||||
|
||||
Reference in new issue
Block a user