Connected the AssetManager to the GameEngine and added function in the

GameEngine API to allow for loading and removing assets as well as rendering
textures using their AssetID
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abdelrahman committed 2022-09-23 04:39:17 +01:00
1 parent c4f1775392
commit 3f71cf0f3f
11 files changed
+156 -33

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@@ -2,6 +2,7 @@
#define RENDERER_H
#include "SDL.h"
#include "SDL_render.h"
#include "SDL_video.h"
#include <stdbool.h>
@@ -9,7 +10,10 @@ typedef struct renderer Renderer;
Renderer *create_renderer();
bool init_renderer(Renderer *renderer, SDL_Window *window);
SDL_Texture *load_texture(const Renderer *renderer, const char *path);
void render_clear(const Renderer *renderer, SDL_Color color);
void render_texture(const Renderer *renderer, SDL_Texture *texture, float x,
float y, float w, float h);
void swap_buffers(const Renderer *renderer);
void destroy_renderer(Renderer *renderer);