Connected the AssetManager to the GameEngine and added function in the

GameEngine API to allow for loading and removing assets as well as rendering
textures using their AssetID
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abdelrahman committed 2022-09-23 04:39:17 +01:00
1 parent c4f1775392
commit 3f71cf0f3f
11 files changed
+156 -33

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@@ -4,6 +4,9 @@
#include <stddef.h>
#include <stdint.h>
typedef int32_t ObjectID;
typedef int32_t AssetID;
int32_t reuse_id(int32_t *ids, size_t count);
#endif // !REUSABLE_IDS_H