Connected the AssetManager to the GameEngine and added function in the
GameEngine API to allow for loading and removing assets as well as rendering textures using their AssetID
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@@ -4,6 +4,9 @@
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#include <stddef.h>
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#include <stdint.h>
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typedef int32_t ObjectID;
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typedef int32_t AssetID;
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int32_t reuse_id(int32_t *ids, size_t count);
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#endif // !REUSABLE_IDS_H
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