Connected the AssetManager to the GameEngine and added function in the

GameEngine API to allow for loading and removing assets as well as rendering
textures using their AssetID
This commit is contained in:
abdelrahman committed 2022-09-23 04:39:17 +01:00
1 parent c4f1775392
commit 3f71cf0f3f
11 files changed
+156 -33

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@@ -119,7 +119,7 @@ void update_all_objects(ObjectStore *os, float delta) {
}
}
void render_all_objects(ObjectStore *os, Renderer *renderer) {
void render_all_objects(ObjectStore *os) {
if (!os || os->count == 0) {
return;
}
@@ -127,7 +127,7 @@ void render_all_objects(ObjectStore *os, Renderer *renderer) {
for (int i = 0; i < os->count; ++i) {
if (os->render_funcs[i]) {
void *object = os->object_ptrs[i];
(os->render_funcs[i])(renderer, object);
(os->render_funcs[i])(object);
}
}
}