Connected the AssetManager to the GameEngine and added function in the
GameEngine API to allow for loading and removing assets as well as rendering textures using their AssetID
This commit is contained in:
1 parent
c4f1775392
commit
3f71cf0f3f
11 files changed
+156
-33
No files matched your search
+2
-2
@@ -119,7 +119,7 @@ void update_all_objects(ObjectStore *os, float delta) {
|
||||
}
|
||||
}
|
||||
|
||||
void render_all_objects(ObjectStore *os, Renderer *renderer) {
|
||||
void render_all_objects(ObjectStore *os) {
|
||||
if (!os || os->count == 0) {
|
||||
return;
|
||||
}
|
||||
@@ -127,7 +127,7 @@ void render_all_objects(ObjectStore *os, Renderer *renderer) {
|
||||
for (int i = 0; i < os->count; ++i) {
|
||||
if (os->render_funcs[i]) {
|
||||
void *object = os->object_ptrs[i];
|
||||
(os->render_funcs[i])(renderer, object);
|
||||
(os->render_funcs[i])(object);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user