Added function that returns the current time in milliseconds
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@@ -28,6 +28,8 @@ bool init_engine(const char *game_name, WindowSize window_size,
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bool game_running();
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bool game_running();
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void close_engine();
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void close_engine();
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int64_t get_time();
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// END GENERAL ENGINE API
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// END GENERAL ENGINE API
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// ASSET MANAGEMENT API
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// ASSET MANAGEMENT API
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@@ -172,6 +172,8 @@ void close_engine() {
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#endif /* DEBUG_ENGINE */
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#endif /* DEBUG_ENGINE */
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}
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}
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int64_t get_time() { return SDL_GetTicks64(); }
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ObjectID add_object(void *object, EventHandlerPtr event_handler,
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ObjectID add_object(void *object, EventHandlerPtr event_handler,
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UpdateFuncPtr update_func, RenderFuncPtr render_func) {
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UpdateFuncPtr update_func, RenderFuncPtr render_func) {
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if (!(GameEngine.running) || !(GameEngine.object_store)) {
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if (!(GameEngine.running) || !(GameEngine.object_store)) {
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