From 475cd59e45d9af39696970a9792d2292dbada1e3 Mon Sep 17 00:00:00 2001 From: Abdelrahman Date: Sun, 6 Aug 2023 22:11:56 +0100 Subject: [PATCH] Make renderer pointer const in load_asset_to_manager --- include/AssetManager.h | 2 +- src/AssetManager.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/include/AssetManager.h b/include/AssetManager.h index cfe7ceb..b640ae4 100644 --- a/include/AssetManager.h +++ b/include/AssetManager.h @@ -35,7 +35,7 @@ AssetManager *create_asset_manager(); * Returns the AssetID on success or an INVALID_ID in the case of failure. */ AssetID load_asset_to_manager(AssetManager *am, const char *path, - AssetType type, Renderer *renderer); + AssetType type, const Renderer *renderer); /** * Removes an asset from the manager using its ID. diff --git a/src/AssetManager.c b/src/AssetManager.c index f8b6781..5aef062 100644 --- a/src/AssetManager.c +++ b/src/AssetManager.c @@ -71,7 +71,7 @@ AssetManager *create_asset_manager() { } AssetID load_asset_to_manager(AssetManager *am, const char *path, - AssetType type, Renderer *renderer) { + AssetType type, const Renderer *renderer) { if (!am || type == ASSET_TYPE_COUNT) { return INVALID_ID; }