Update GameEngine.c
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@@ -725,9 +725,9 @@ void update() {
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u64 current_time = SDL_GetTicks64();
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u64 current_time = SDL_GetTicks64();
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#ifndef DEBUG_ENGINE
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// Get the delta time in seconds since the SDL_GetTicks64() returns the
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// Get the delta time in seconds since the SDL_GetTicks64() returns the
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// time in milliseconds
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// time in milliseconds
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#ifndef DEBUG_ENGINE
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GameEngine.delta = (current_time - GameEngine.last_time) / 1000.0f;
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GameEngine.delta = (current_time - GameEngine.last_time) / 1000.0f;
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#endif /* !DEBUG_ENGINE */
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#endif /* !DEBUG_ENGINE */
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