Added aliases with sizes for the integer and floating-point numbers

This commit is contained in:
abdelrahman committed 2022-11-27 15:04:34 +00:00
1 parent 45f6021f82
commit 5e6211c2a9
14 files changed
+146 -136

No files matched your search

+17 -18
View File
@@ -5,11 +5,10 @@
#include "SDL_mixer.h"
#include "SDL_render.h"
#include "SDL_ttf.h"
#include "aliases.h"
#include "constants.h"
#include "reusable_ids.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -33,27 +32,27 @@ struct id_node {
typedef struct id_node_list {
IDNode *start_node;
size_t node_count;
u64 node_count;
} IDNodeList;
struct asset_manager {
size_t count;
size_t deleted_count;
u64 count;
u64 deleted_count;
AssetID reusable_ids[MAX_ASSET_COUNT];
Asset assets[MAX_ASSET_COUNT];
size_t user_counter[MAX_ASSET_COUNT];
u64 user_counter[MAX_ASSET_COUNT];
IDNodeList hashed_path_ids[MAX_ASSET_COUNT];
};
size_t hash_path(const char *path) {
u64 hash_path(const char *path) {
/**
* Converts a string into a numerical index using a simple hashing algorithm
*/
size_t i = 0;
u64 i = 0;
for (size_t j = 0; path[j]; ++j) {
i += (size_t)path[j] * HASH_PRIME_01 % MAX_ASSET_COUNT;
for (u64 j = 0; path[j]; ++j) {
i += (u64)path[j] * HASH_PRIME_01 % MAX_ASSET_COUNT;
}
i = (i * HASH_PRIME_02) % MAX_ASSET_COUNT;
@@ -73,7 +72,7 @@ void insert_id_node(IDNodeList *node_list, AssetID id) {
}
IDNode *last_node = node_list->start_node;
for (size_t i = 1; i < node_list->node_count; ++i) {
for (u64 i = 1; i < node_list->node_count; ++i) {
last_node = last_node->next;
}
@@ -99,7 +98,7 @@ void remove_id_node(IDNodeList *node_list, AssetID id) {
IDNode *node = NULL;
IDNode *prev = NULL;
IDNode *current = node_list->start_node;
for (size_t i = 0; i < node_list->node_count; ++i) {
for (u64 i = 0; i < node_list->node_count; ++i) {
if (current->id == id) {
node = current;
break;
@@ -139,7 +138,7 @@ AssetID get_asset_id_from_id_node(AssetManager *am, IDNodeList *node_list,
}
IDNode *id_node = node_list->start_node;
for (size_t i = 0; i < node_list->node_count; ++i) {
for (u64 i = 0; i < node_list->node_count; ++i) {
if (!id_node) {
break;
}
@@ -178,7 +177,7 @@ AssetID load_asset_to_manager(AssetManager *am, const char *path,
return INVALID_ID;
}
size_t hash_index = hash_path(path);
u64 hash_index = hash_path(path);
AssetID existing_id =
get_asset_id_from_id_node(am, &(am->hashed_path_ids[hash_index]), path);
@@ -255,7 +254,7 @@ AssetID load_asset_to_manager(AssetManager *am, const char *path,
AssetID id;
if (am->deleted_count > 0) {
id = (AssetID)reuse_id((int32_t *)am->reusable_ids, am->deleted_count);
id = (AssetID)reuse_id((i32 *)am->reusable_ids, am->deleted_count);
am->deleted_count -= 1;
am->count += 1;
} else {
@@ -308,7 +307,7 @@ void remove_asset_from_manager(AssetManager *am, AssetID *id_ptr) {
return;
}
size_t hash_index = hash_path(am->assets[id].path);
u64 hash_index = hash_path(am->assets[id].path);
remove_id_node(&(am->hashed_path_ids[hash_index]), id);
free(am->assets[id].path);
@@ -380,14 +379,14 @@ void destroy_asset_manager(AssetManager **am) {
// TODO (Abdelrahman): Figure out if there is a better way to remove all of
// the existing assets without having to loop for the maximum number of
// assets allowed.
for (size_t i = 0; i < MAX_ASSET_COUNT; ++i) {
for (u64 i = 0; i < MAX_ASSET_COUNT; ++i) {
if (!(*am)->assets[i].path) {
continue;
}
(*am)->user_counter[i] = 0;
size_t hash_index = hash_path((*am)->assets[i].path);
u64 hash_index = hash_path((*am)->assets[i].path);
remove_id_node(&((*am)->hashed_path_ids[hash_index]), i);
free((*am)->assets[i].path);