Modified the ObjectStore and the Hashmap and added the ObjectStore to
the GameManager
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@@ -22,7 +22,7 @@ set(CMAKE_INSTALL_RPATH "$ORIGIN;$ORIGIN/../lib")
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# TARGETS
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add_library(${PROJECT_NAME} SHARED
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src/Game.c
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src/GameManager.c
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src/Window.c
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src/Renderer.c
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src/ObjectStore.c
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@@ -47,7 +47,7 @@ target_link_libraries(${PROJECT_NAME} PUBLIC
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install(FILES
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${CMAKE_CURRENT_BINARY_DIR}/engine_build_config.h
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include/constants.h
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include/Game.h
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include/GameManager.h
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include/Window.h
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include/Renderer.h
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include/ObjectStore.h
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