Modified the ObjectStore and the Hashmap and added the ObjectStore to

the GameManager
This commit is contained in:
abdelrahman committed 2022-09-21 19:55:45 +01:00
1 parent a0e76bc1fc
commit 79f28100bd
8 files changed
+181 -73

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+33 -17
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@@ -5,9 +5,12 @@
#include <stdint.h>
#include <stdlib.h>
#include <stdio.h>
struct object_store {
size_t count;
int32_t active_indices[MAX_OBJ_COUNT];
Hashmap *map;
void **object_ptrs;
EventHandlerPtr *event_handlers;
UpdateFuncPtr *update_funcs;
@@ -15,19 +18,20 @@ struct object_store {
};
ObjectStore *create_object_store() {
init_hashmap();
bool allocation_complete = true;
ObjectStore *os = (ObjectStore *)malloc(sizeof(ObjectStore));
if (!os) {
// If allocating memory to the store fails, we still need to call the
// destroy function to make sure that the memory allocated for the
// hashmap is freed.
destroy_object_store(os);
// If allocating memory to the store fails, we just return NULL. No need to
// continue with the rest of the function or to call any cleanup functions
return NULL;
}
os->map = create_hashmap();
if (!(os->map)) {
allocation_complete = false;
}
os->count = 0;
os->object_ptrs = malloc(sizeof(void *) * MAX_OBJ_COUNT);
@@ -70,7 +74,7 @@ ObjectStore *create_object_store() {
void add_object_to_store(ObjectStore *os, void *object, const char *object_tag,
EventHandlerPtr eh, UpdateFuncPtr uf,
RenderFuncPtr rf) {
int32_t index = add_object_to_map(object_tag);
int32_t index = add_object_to_map(os->map, object_tag);
if (index < 0) {
return;
@@ -89,7 +93,7 @@ void remove_object_from_store(ObjectStore *os, const char *object_tag) {
return;
}
int32_t index = delete_object_from_map(object_tag);
int32_t index = delete_object_from_map(os->map, object_tag);
if (index < 0) {
return;
@@ -132,8 +136,11 @@ void handle_all_objects_events(ObjectStore *os, const SDL_Event *event) {
for (int i = 0; i < os->count; ++i) {
int32_t index = os->active_indices[i];
void *object = os->object_ptrs[index];
(os->event_handlers[index])(event, object);
if (os->event_handlers[index]) {
void *object = os->object_ptrs[index];
(os->event_handlers[index])(event, object);
}
}
}
@@ -144,8 +151,11 @@ void update_all_objects(ObjectStore *os, float delta) {
for (int i = 0; i < os->count; ++i) {
int32_t index = os->active_indices[i];
void *object = os->object_ptrs[index];
(os->update_funcs[index])(delta, object);
if (os->update_funcs[index]) {
void *object = os->object_ptrs[index];
(os->update_funcs[index])(delta, object);
}
}
}
@@ -156,14 +166,15 @@ void render_all_objects(ObjectStore *os, Renderer *renderer) {
for (int i = 0; i < os->count; ++i) {
int32_t index = os->active_indices[i];
void *object = os->object_ptrs[index];
(os->render_funcs[index])(renderer, object);
if (os->render_funcs[index]) {
void *object = os->object_ptrs[index];
(os->render_funcs[index])(renderer, object);
}
}
}
void destroy_object_store(ObjectStore *os) {
destroy_hashmap();
if (!os) {
return;
}
@@ -194,10 +205,15 @@ void destroy_object_store(ObjectStore *os) {
os->object_ptrs = NULL;
}
if (os->map) {
destroy_hashmap(os->map);
os->map = NULL;
}
free(os);
os = NULL;
}
#ifdef DEBUG_ENGINE
void print_objects() { print_hashmap(); }
void print_objects(ObjectStore *os) { print_hashmap(os->map); }
#endif /* DEBUG_ENGINE */