Improved text rendering and fixed a bug with the texture rendering

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abdelrahman committed 2022-10-28 00:40:29 +01:00
1 parent 4659a4cd49
commit 8a4697e121
4 files changed
+44 -8

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+3 -2
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@@ -74,8 +74,9 @@ void clip_render_rects_to_drawing_area(RenderRect *src, RenderRect *dest);
RenderRect get_texture_asset_rect(AssetID id);
void render_texture_asset(AssetID id, RenderRect *src, RenderRect *dest);
void render_text_with_font_asset(AssetID id, const char *text, float x,
float y);
TextSize get_text_size_from_font_asset(AssetID id, const char *text);
void render_text_with_font_asset(AssetID id, const char *text, float x, float y,
SDL_Color color);
void set_font_asset_size(AssetID id, uint32_t size);
// END RENDERING API
+7
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@@ -2,6 +2,7 @@
#define RENDERER_H
#include "SDL.h"
#include "SDL_pixels.h"
#include "SDL_render.h"
#include "SDL_surface.h"
#include "SDL_video.h"
@@ -14,6 +15,11 @@ extern "C" {
typedef struct renderer Renderer;
typedef struct {
int32_t width;
int32_t height;
} TextSize;
typedef struct {
float x;
float y;
@@ -36,6 +42,7 @@ Renderer *create_renderer(SDL_Window *window);
*/
void get_render_output_size(Renderer *renderer, int32_t *w, int32_t *h);
void set_render_draw_color(const Renderer *renderer, SDL_Color color);
void render_clear(const Renderer *renderer, SDL_Color color);
void draw_rect(const Renderer *renderer, SDL_Color color, float x, float y,
float w, float h);