Improved text rendering and fixed a bug with the texture rendering
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4659a4cd49
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4 files changed
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@@ -1,5 +1,6 @@
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#include "Renderer.h"
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#include "SDL.h"
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#include "SDL_blendmode.h"
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#include "SDL_image.h"
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#include "SDL_platform.h"
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#include "SDL_rect.h"
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@@ -31,6 +32,8 @@ Renderer *create_renderer(SDL_Window *window) {
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return NULL;
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}
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SDL_SetRenderDrawBlendMode(renderer->SDL_base_renderer, SDL_BLENDMODE_BLEND);
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return renderer;
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}
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@@ -38,6 +41,11 @@ void get_render_output_size(Renderer *renderer, int32_t *w, int32_t *h) {
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SDL_GetRendererOutputSize(renderer->SDL_base_renderer, w, h);
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}
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void set_render_draw_color(const Renderer *renderer, SDL_Color color) {
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SDL_SetRenderDrawColor(renderer->SDL_base_renderer, color.r, color.g, color.b,
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color.a);
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}
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void render_clear(const Renderer *renderer, SDL_Color color) {
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if (!renderer || !(renderer->SDL_base_renderer)) {
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return;
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@@ -84,7 +92,7 @@ void render_surface(const Renderer *renderer, SDL_Surface *surface,
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void render_texture(const Renderer *renderer, SDL_Texture *texture,
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const RenderRect *src, const RenderRect *dest) {
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if (!renderer || !texture) {
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if (!renderer || !texture || !dest) {
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return;
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}
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@@ -100,7 +108,7 @@ void render_texture(const Renderer *renderer, SDL_Texture *texture,
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// TODO (Abdelrahman): Look into using the SDL_RenderCopyExF instead to
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// support rotating the texture
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SDL_RenderCopyF(renderer->SDL_base_renderer, texture, &src_frect,
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SDL_RenderCopyF(renderer->SDL_base_renderer, texture, src ? &src_frect : NULL,
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&dest_frect);
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}
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